Choose Your Own Board Game
Options
Social Dynamic
Asymmetric:
Players have different abilities, roles, or win conditions.
Bluffing:
Players deceive, lie and mislead each other.
Competitive:
Players compete directly against each other.
Cooperative:
Players work together towards a common goal.
Hidden Traitor:
One or more players secretly work against the group.
Multiplayer Solitaire:
Players play individually with minimal interaction.
Negotiation:
Players must interact, negotiate, or communicate to succeed.
Player Elimination:
Players are eliminated from the game when certain conditions are met.
Semi-Cooperative:
Players cooperate but also have individual objectives.
Single Loser:
One player loses while all other players win.
Social Deduction:
Players deceive and betray each other.
Storytelling & Improvisation:
Players create or follow a story-based narrative.
Take That:
Players can hinder or attack each other directly.
Team:
Players are divided into teams that compete against each other.
Temporary Alliances:
Players can form temporary alliances with each other.
Type
Abstract Strategy Game:
Games with no theme, minimal luck, and perfect information.
Adventure Game:
Games with a strong narrative and exploration elements.
Ameritrash Game:
Games emphasizing theme, player conflict, and luck.
Campaign Game:
Games played over multiple sessions with a continuing story.
Card Game:
Games primarily using cards as the main component.
Collectable Card Game (CCG) / Trading Card Game (TCG):
Games where players collect and trade cards.
Dungeon Crawl Game:
Games where players explore dungeons, fighting monsters and collecting loot.
Economic Game:
Games focusing on resource management and economic systems.
Educational Game:
Games designed to teach or inform players.
Engine Building Game:
Games where players build and optimize a system or engine to generate resources or points.
Escape Room Game:
Games that simulate the experience of an escape room, often involving puzzles and clues.
Eurogame:
Games emphasizing strategy, resource management, and minimal luck.
Exploration Game:
Games where players explore unknown areas.
Finale Ending Game:
Games with a climactic ending.
Legacy Game:
Games that change and evolve over multiple plays, often with permanent changes.
Living Card Game (LCG):
Similar to CCGs but with fixed expansions.
Miniatures Game:
Games using miniature figures for gameplay.
Party Game:
Games designed for large groups and social interaction.
Point Salad Game:
Games where players can score points in many different ways.
Print & Play Game:
Games that can be printed and assembled by players.
Race Game:
Games where players compete to reach a goal first.
Relaxing Game:
Games designed to be calming and stress-free.
Scenario-Based Game:
Games with specific scenarios or missions to complete.
Simulation Game:
Games simulating real-world activities or systems.
Stock Market Game:
Games simulating stock trading and investment.
Strategic Game:
Games requiring long-term planning and strategy.
Tactical Game:
Games focusing on short-term decisions and tactics.
Thematic Game:
Games with a strong theme and narrative.
Train Game:
Games involving trains and railroads.
Trivia Game:
Games based on answering questions correctly.
Tug of War Game:
Games where players compete to control a central resource.
War Game:
Games simulating military conflict.
Word Game:
Games involving word creation or manipulation.
Central Mechanism
Action Points:
Players have a limited number of points to spend on actions each turn.
Action Programming:
Players plan their actions in advance and execute them in sequence.
Action Selection:
Players choose from a set of actions to perform on their turn.
Alignment / Positional:
Players maneuver and position pieces on the board to achieve objectives.
Area Control / Area Majority:
Players compete to control areas or territories on the board.
Area Enclosure:
Players enclose areas on the board to gain control or resources.
Asymmetric Player Powers:
Players have unique abilities or powers that differentiate them from each other.
Auction / Bidding:
Players bid to gain resources, actions, or advantages.
Bag Building / Pool Building:
Players draw from a bag or pool to build their resources or abilities.
Stocks & Shares:
Players buy and sell stocks to gain wealth.
Betting / Wagering:
Players place bets or wagers resources on uncertain outcomes.
Bingo:
Players mark off items or perform actions as they are called out.
Bluffing:
Players deliberately lie, deceive and mislead each other.
Chit-Pulling:
Players draw chits from a bag to determine actions or events.
Commodity Speculation:
Players buy and sell commodities, aiming to profit from market fluctuations.
Trading:
Players exchange resources or items with each other.
Contract Fulfilment:
Players complete specific tasks or objectives to gain rewards.
Deck Building / Deck Construction:
Players build and customize their own deck of cards during the game.
Deduction / Induction:
Players use logic and reasoning to deduce hidden information.
Dexterity / Flicking:
Players use physical skill and coordination to perform actions.
Dice Building:
Players build a pool of dice to roll for actions or resources.
Dice Placement:
Players place dice as workers, with the value of the dice affecting the action taken.
Dice Rolling:
Players roll dice to determine outcomes or actions.
Drafting:
Players select cards or items from a common pool in turn.
Drawing:
Players draw pictures or symbols to achieve objectives.
Grid Coverage:
Players cover grid spaces to achieve objectives.
Grid Movement:
Players move pieces on a grid or board to achieve objectives.
Hand Management:
Players manage and optimize their hand of cards or resources.
Hidden Information:
Some information is hidden from players, creating uncertainty and strategic depth.
Hidden Movement:
One or more players move secretly on the board to achieve objectives.
Hidden Traitor:
One or more players secretly work against the group.
Hot Potato:
Players pass an item around, trying to avoid being caught with it.
I Split, You Choose:
One player divides resources, and the other players choose their portions.
Limited Communication:
Players have restricted ways to communicate with each other.
Mancala / Count & Capture:
Players distribute pieces around a board to achieve objectives.
Map Addition:
Players add to a map to expand the game area.
Memory / Matching:
Players remember information or match items to achieve objectives.
Miming / Acting:
Players use gestures and actions to convey information.
Multi-Use Cards:
Cards can be used in multiple ways, such as for actions, resources, or points.
Narrative Choice:
Players make choices that affect the story or outcome of the game.
Negotiation:
Players make deals, alliances, or bribes to achieve objectives.
Network & Route Building:
Players build networks or routes to connect locations or achieve objectives.
Pattern Building:
Players create patterns with pieces or cards to achieve objectives.
Turn Order Claiming:
Players bid or claim turn order positions to gain advantages.
Pattern Recognition:
Players recognize patterns or sequences to achieve objectives.
Perfect Information:
Games where all information is available to all players.
Pick-up & Deliver:
Players pick up items and deliver them to specific locations.
Player Elimination:
Players are eliminated from the game when certain conditions are met.
Player Judge:
Players take turns judging the actions or creations of other players.
Push Your Luck:
Players take risks to gain rewards, with the possibility of losing everything.
Puzzle / Maze:
Players solve puzzles to achieve objectives.
Quiz / Questions & Answers:
Players answer questions to gain points or advantages.
Real-Time Play:
Players make decisions and take actions in real-time.
Resource Management:
Players manage resources to achieve objectives.
Rock-Paper-Scissors:
Players use a rock-paper-scissors mechanic to resolve conflicts.
Role Playing:
Players assume the roles of their characters.
Role Selection:
Players choose roles that grant specific abilities or actions.
Roll & Move:
Players roll dice or spin a spinner to determine movement.
Roll & Write:
Players roll dice or flip a card and write results on a score sheet.
Rondel:
Players move around a circular track to select actions.
Set Collection:
Players collect sets of items or cards to achieve objectives.
Hidden Roles / Secret Objectives:
Players deduce each other's hidden roles or intentions.
Spelling:
Players spell words to achieve objectives.
Stock Holding:
Players buy and sell stocks to gain wealth.
Storytelling:
Players create or follow a narrative within the game.
Tableau Building:
Players build and manage a personal tableau of cards or items.
Tech Trees / Tech Tracks:
Players advance along technology tracks to gain new abilities or advantages.
Tile Drafting:
Players draft tiles from a common pool to place on the board.
Tile Flipping:
Players flip tiles to reveal information or change the game state.
Tile Laying:
Players place tiles to build areas, routes, or patterns.
Tile Placement:
Players place tiles to build areas, routes, or patterns.
Trick-Taking:
Players play cards to win tricks or rounds.
Variable Player Powers:
Players have unique abilities or powers that differentiate them from each other.
Voting:
Players vote to make decisions or determine outcomes.
Worker Placement:
Players place workers to take actions or gain resources.
Theme
Abstract (No Theme)
Adventure
Ancient
Anthropomorphic Animals
Art
Aviation
Books
Business / Commerce
City Building
Civilization
Colonization
Comic Books
Crime
Cute
Cyberpunk
Dystopian
Economic
Education
Exploration
Fairy Tales
Fantasy
Farming
Fauna / Wildlife
Fighting / Martial Arts
Flora / Gardening
Food / Cooking
Gambling / Casinos
Historical
Horror
Humour / Dark Humour
Industry / Manufacturing
Intellectual Property / Licensed
Japanese
Love / Romance
Mature / Adult
Medical
Medieval
Movies / TV / Radio
Murder / Mystery
Music
My Best Life
Mystery
Mythology
Nature / Environment
Nautical
Pets
Pirates
Political
Prehistoric
Psychology
Puzzle
Racing
Religious
Renaissance
Science
Sci-Fi
Space
Spies / Espionage
Sports
Steampunk
Superheroes
Survival
Technology
Theatre / Performing Arts
Time Travel
Transportation
Travel
Video Game
Warfare
Western / Cowboys
Zombie
Other
Components
App
Cards
Cube Tower
Cubes
Map
Board
Dice
Sheeples (Farm animal meeples)
Creeples (Monster meeples)
Bleeples (Robot meeples)
Meeples (Contraction of "my people")
Miniatures
Money
Multi-Use Cards
Pen/Pencil
Spinners
Standard Card Deck
Tiles
Timer
Tracks
Other
Complexity
Children's Game:
Simple rules and mechanics, designed to be easily understood and enjoyed by young children.
Casual / Party Game:
Easy to learn and play, ideal for social gatherings and casual play sessions.
Gateway Game (Light):
Slightly more complex, yet still accessible to a wide audience, including families and new gamers.
Family+ Game (Medium):
More complexity, suitable for families with older children or those seeking a moderate challenge.
Gamer's Game (Heavy):
High complexity, designed for experienced gamers who enjoy deep and strategic gameplay.
Duration
Short (15–30 minutes):
Games that can be played in a short amount of time, often referred to as "fillers".
Medium (60-90 minutes):
Games that typically take an hour or more to play.
Long (2–4 hours):
Games that require a significant time investment, often spanning multiple hours.
Epic (5+ hours):
Games that are lengthy and may take an entire day or evening to complete.
Entropy
None:
Games with no randomness or luck, where outcomes are determined solely by player decisions.
Low:
Games with minimal randomness or luck, where player decisions have a significant impact on the outcome.
Medium:
Games with a moderate amount of randomness or luck, balancing strategy and chance.
High:
Games with a high degree of randomness or luck, where outcomes are influenced by dice rolls, card draws, or other unpredictable elements.
Player Count
1 (Solo)
2
3
4
5
6
7
8
9+
Preferences
Selected Options